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Nate Rogers
www.naterogers.net
nathn.rogers@gmail.com
A highly determined artist with a passion for game art and an enthusiasm to work in a team environment. A good eye for attention to detail and a strong understanding of realizing a concept to a finished model. Advanced knowledge of normal map generation and excellent comprehension of a high poly to low poly pipeline.
Education
The Art Institute of Phoenix – June 2009
Bachelor of Arts in Game Art and Design
Skills
Normal map generation
Highpoly to Lowpoly pipeline
Understanding of organic and hard surface modelling
UV Unwrapping
Texturing both photo real and hand painted textures
Strong understanding of anatomy and form
Software Knowledge
3DS Max | Zbrush | Xnormal | Photoshop
UnrealED 3 | Hammer World Editor | Body Paint
Volunteer Work
Gave in class tutorials on Zbrush by request of teacher
Attended GDC 2008 and 2009 as a Conference Associate
Officer in the SGDA (Student Game Developer Association)
:: Helped organize student events such as GameJam, a 72 hour team based competition.
:: Assisted fellow officers in planning SGDA meetings.
:: Moderator for 3 GameJam’s – organizing teams, setting checkpoints, and judging.
:: Volunteered knowledge of Zbrush and unwrapping by giving tutorials sessions with fellow officers.
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